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La globalización y sociedades del conocimiento empiezan a aprovechar las herramientas de la industria de la tecnología. Existen trabajos académicos que utilizan a los videojuegos como un medio de llegar al conocimiento al utilizar... more
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HAL is a distinctly original and ambitious research program, which is set to yield multiple benefits for the Ionian Islands Prefecture, while also providing the various Labs of the Department of Audio and Visual Arts of the Ionian... more
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We will talk about this famous epitaph, maybe more than an epitaph or any inscription, which has or had everything to do with a duck in Freiburg during a war, as it might serve to gain a differentiating insight towards an “Asian” way of... more
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Este artigo é parte de um projeto de extensão que tem por objetivo ensinar crianças a programar através de joguinhos. O artigo apresenta a fase de concepção do jogo, o qual foi realizada por uma equipe interdisciplinar de computação,... more
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In the present document we present an Interface called BrainMouse where its main task is to help people with motor disabilities specially tetraplegic or quadriplegic people that they can move the mouse of the computer by means of blinking... more
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Le rôle du jeu dans la structuration des Cultures Je commencerai, comme tout le monde, par des pionniers et des classiques : Arnold Van Gennep, un peu inattendu ici, Johan Huizinga et Roger Caillois. Je ne rappellerai que l'essentiel de... more
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La distancia deja de ser una barrera para el trabajo y la creatividad. ¿Podría Facetime ser el futuro de la fotografía de moda?. La pandemia nos exige cambios y aislamiento, esto nos afecta socialmente y obliga a todos los sectores... more
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Research has supported the effectiveness of narratives for promoting health behavior, but different narrative presentation formats (serial vs. episodic) have seldom been compared. Suspense theories suggest that serial narratives, which do... more
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Background The incorporation of narratives helps to enhance children’s engagement in active video games (AVGs), thus increasing moderate-to-vigorous physical activity (MVPA). Specific narrative elements, such as the visual representation... more
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This article provides an overview of ten case-studies of video games, examining the relation between non-Euclidean geometric representation and the embodied spatial perception, experienced as phenomenological difference and repetition.... more
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O presente trabalho analisa a representação na visão ocidental da República da Coreia (Coreia do Sul) e da República Popular Democrática da Coreia (Coreia do Norte) em dois momentos históricos distintos. O universo de pesquisa abrange... more
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The paper proposes a framework that combines behavioral and computational experiments employing fictional prompts as a novel tool for investigating cultural artifacts and social biases in storytelling both by humans and generative AI. The... more
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de l'article : L'objet de cet article est de problématiser les implications politiques inscrites dans la conceptualisation universitaire de la transmédialité. Dès la publication des premières recherches de Jenkins (2013), les travaux... more
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Background and purpose: Difficulty to maintain balance in stroke patients on their daily living activities is of major challenge. Our study aims to compare the effects of task oriented training program and balance training on improving... more
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Since the first ideation of the World Innovation Stock Exchange in 2015, the business landscape has drastically changed. The world witnessed the introduction the Metaverse as the pioneer of cyber-parallel worlds. Societies endured a... more
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Article History: Received 03.11.2015 Received in revised form 27.11.2015 Accepted 02.12.2015 Available online 31.12.2015 The purpose of this study is to investigate studies conducted in the field of education of gifted children. Document... more
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Introduction. The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame.Method. We organized children from 2nd, 4th and 6th... more
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A recurrent problem in the analysis of behavioral dynamics, given a simultaneously evolving social network, is the difficulty of separating the effects of partner selection from the effects of social influence. Because misattribution of... more
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